GPU Live-Coding [120 €]
15:00 – 18:00 Thursday 26 June
15:00 – 18:00 Friday 27 June
15:00 – 18:00 Saturday 28 June
Intro to GPU Live-Coding
(Rob Fischer / DE / http://hexler.net)
Modern real-time computer graphics programming techniques have made great advancements in recent years which make some of this technology hard to approach for beginners. On the other hand more and more artists are using advanced techniques like these to create some deeply immersive and impressive works in digital art.
In this introduction to Visual Live-Coding I am presenting a tool that I developed for myself to do on-the-fly live visual programming using GPU shaders, which can be made to react to sound, images or input devices to create live-synthesized, real-time images as a performance.
The live-coding aspect in turn enables one to experiment and playfully explore what certain simple changes to numbers and code do, and receive instant visual feedback in the output image.
I hope that this can make an advanced subject like GPU Shader progamming approachable and fun to explore in a creative way, and can serve as a start to dive more deeply into using high-end, modern graphics techniques for digital art.
Rob Fischer (hexler) [DE/JP] is an independent software developer, musician and visual artist hailing from Munich, Germany, currently based in Tokyo, Japan.
hexler is developing custom software and tools for audio-visual performances and installations, such as the modular touch-screen OSC and MIDI control surface ‘TouchOSC’, as well as holding workshops on computer graphics and programming at events for digital culture and art around the world.