presentation of learning quartz composer book
Project showcase
Duration: 20 min.
Saturday, 21 May 2011 | 16:00 > 16:00 2011-05-21T16:00:00.000Z | Foyer UP
Presentation for main area, on the first ever book on quartz composer, published by pearson education in boston. Co authored by shakinda aka graham robinson and surya buchwald. Discussion of publishing process and how vjs can gain attention of major publishers etc.
Preface
Part I: Introduction to Quartz Composer
Chapter 1: What is Quartz Composer and Why Should I Learn It?
Chapter 2: Playing a Movie
Chaper 3: Adding Visual Effects (Pimp it Out)
Chapter 4: Using LFOs and Interpolation (Moving stuff about)
Chapter 5: Debugging (When Things Go Wrong)
Chapter 6: Particles (Little Flying Bits of Bling)
Chapter 7: Mouse Input (Making Your Mouse Do Cool Stuff)
Chapter 8: MIDI Interfacing (Getting Sliders and Knobs Involved)
Chapter 9: Interacting with Audio (Get Stuff Grooving to the Beat )
Chapter 10: Replication & Iteration (The Bomb)
Chapter 11: Lighting and Timelines (The Dark Side of Quartz)
Chapter 12: Modeling Complex Environments (3D cities)
Chapter 13: Create a Cocoa App (Send Quartz to your Friends)
Chapter 14: Create a Slideshow Screensaver
Chapter 15: Plug-ins and GLSL (Ugly Coding for Pretty Shapes)
Appendices
Appendix A: Resources for Quartz Composer Developers
Appendix B: QC Port Quick Reference Guide
Preface
Part I: Introduction to Quartz Composer
Chapter 1: What is Quartz Composer and Why Should I Learn It?
Chapter 2: Playing a Movie
Chaper 3: Adding Visual Effects (Pimp it Out)
Chapter 4: Using LFOs and Interpolation (Moving stuff about)
Chapter 5: Debugging (When Things Go Wrong)
Chapter 6: Particles (Little Flying Bits of Bling)
Chapter 7: Mouse Input (Making Your Mouse Do Cool Stuff)
Chapter 8: MIDI Interfacing (Getting Sliders and Knobs Involved)
Chapter 9: Interacting with Audio (Get Stuff Grooving to the Beat )
Chapter 10: Replication & Iteration (The Bomb)
Chapter 11: Lighting and Timelines (The Dark Side of Quartz)
Chapter 12: Modeling Complex Environments (3D cities)
Chapter 13: Create a Cocoa App (Send Quartz to your Friends)
Chapter 14: Create a Slideshow Screensaver
Chapter 15: Plug-ins and GLSL (Ugly Coding for Pretty Shapes)
Appendices
Appendix A: Resources for Quartz Composer Developers
Appendix B: QC Port Quick Reference Guide
Author
- Shakinda(Graham Robinson) is Ireland's hottest visual talent.
Fusing Belfast's total commitment to the party with deep celtic christian roots his performances are a beat reactive riot of beauty.
Shakinda's background in computer science empowers him to interpret live audio streams into three dimensional environments, using synaesthesia and colour theory to communicate at a deeper level.
In the last year he has performed to over 100,000 people at festivals, clubs, video art shows and galleries across three...