Program: Unity3D: Audioreactive visuals & virtual reality [150 €]

LPM Live Performers Meeting 2018 Rome
Edition XIX June 7th - 10th 2018 | Rome
Audio Visual Performing Artists Meeting
June, 7th 2018, 3:00 pm | June, 10th 2018, 2:00 am
June 7 - 10, 2018
Ex Mattatoio, Rome Italy, Rome, Italy

Program: Unity3D: Audioreactive visuals & virtual reality [150 €]

Unity3D: Audioreactive visuals & virtual reality [150 €] MAIN IMAGE

Unity3D: Audioreactive visuals & virtual reality [150 €]

Workshop

Classroom 1

Thursday, 07 June 2018 | 18:00 > 21:00
Friday, 08 June 2018 | 18:00 > 21:00
Saturday, 09 June 2018 | 18:00 > 21:00
Sunday, 10 June 2018 | 18:00 > 21:00
Monday, 11 June 2018 | 18:00 > 21:00

Duration: 9 hours

Unity3D and possible applications in audioreactive visuals and virtual reality

Robinrabauke and Katinks, together Bobkat, will teach the basics of Unity3D in a 4 day workshop (each à 3hrs).
After a detailed introduction they will show possible applications and combinations in the fields of virtual reality and audioreactive visuals.

You will learn how to make things wobble to audio in VR using all kinds of hardware.
Using Oculus or even your smartphone, you will be able to create virtual worlds.

Basic knowledge in C# or similar programming language is not required.

You will need Unity3D preinstalled and activated on a Mac or Windows PC - if possible with a dedicated graphics card.
It will be possible to view your VR-Projects on:
Windows Machine and Oculus Rift
Mac Machine and iPhone (iOS11+, iPhone 7 or later with Google Cardboard etc.)
(A few Oculus Headsets will be provided for the workshop)

https://vimeo.com/263590407

# Schedule of the Workshop:

## Day One

### Introduction
A brief introduction of Katja and Robin.
A short introduction of the participants.

### Unity Showcase
A short preview of what we will be able to build at the end of the workshop.

### C#
* What is C#
* Hello World
* Variables
* Loops
* Some Hand-On-Tasks
** Break
* Object Oriented Programming
* Putting everything together in preperation for Unity3D

## Day Two

### Extensive Introduction to Unity3D.
*Showing the UI
*Creating first project
*Create virtual environment with Game Objects and Scripts
*Pipe Unity3D via Syphon or Spout
**Break
* Let participants play around in first project with given tasks

## Day Three

### Audioreactive VR
* Show how to make audioreactive projects
* Show different VR hardware and possibilites (Using Oculus and Smartphones)
* Let participants design small examples they want to accomplish
** Break
### Free programming / Design with individual assistance
### Presentations of example projects

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