Monday, 31 October 2022 | 16:00 > 20:00 2022-10-30T16:00:00.000Z | Stamperia del Tevere
The first 2 days, from 16:00 to 20:00, the Videomapping workshop for Pasolini takes place, FREE with compulsory booking, open to everyone, from 5-year-old children to 90-year-old adults, created by LIZ and aimed at participatory creation of a visual project that will be the protagonist of the 2 evenings of screenings together with the 3 invited artists.
Thanks to the knowledge acquired, the participants are invited to create a real videomapping using the video projector with colored pencils and markers as well as computers and software in order to reinterpret the available structure with the projector.
Thanks to the collaboration with the Stamperia del Tevere di Corviale it will also be possible to experiment with the use of the projector with ancient techniques such as monotype, woodcut and chalcography.
By painting and shaping they will be able to experience the final project which will be presented to the public the last 2 days from 19:00 to 23:30 together with the videomapping of the invited artists.
Reference point for graphic art printing in Rome since 2009. For more than ten years we have been organizing courses, workshops, masterclasses in traditional art engraving and new applied technologies; we organize and curate exhibitions and symposia of national and international artists and we take care of printing art editions for historicized masters and young excellences including Pasquale Santoro, Carlo Lorenzetti, Teodosio Magnoni, Luigi Boille, Alfredo Bartolomeoli, Carlo Venturi, Alessandro Fornaci.
Graduated at La Sapienza University of Rome in Graphics and Multimedia Design, fascinated by the world of visuals in the broadest sense of the word, Elisa works in areas where the eclecticism of the image reveals all its power.
She is involved with a studio that produces international festivals focused on live video performances, visuals and vjs. Her pretentious ear led her to the development AMEN, a project focused on musical aesthetics. He combined his projects with a...
FLxER Team was born in 2001 around the developing of FLxER software born from the idea of using a computer in order to realise a live video performance, similarly to what was already happening in the electronic music production/performance.
Since none of the expensive consumer video software available in the market did allow to perform in real time, the solution was to independently design and develop an application able to solve this problem.
Since 2001 many FLxER visual and audio visual shows,...
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