Generative Soundscape
VJ Set
Duration: 40 min.
Wednesday, 25 June 2014 | 00:30 > 01:10 2014-06-26T00:30:00.000Z | Stage 3
Branching from generative art, this set's visuals are created by translating pure, playful concepts into set parameters, then implementing them into a realtime programming language and audio-reactive code. Such geometric, graphical elements as cubes, polygons, and lines overlap and converge to form more complex patterns and textured environments organically generated by audio input.
These 3D objects and environments are then modified in real time by both artist and artificial intelligence patches, all the while continually interacting with audio data input, thus creating layered visual soundscapes of out of intangible concepts and code.
These 3D objects and environments are then modified in real time by both artist and artificial intelligence patches, all the while continually interacting with audio data input, thus creating layered visual soundscapes of out of intangible concepts and code.
Author
- sinsynplus [shado sinfusion synkretistem | kopffuessler.org]
sinsynplus starts vjing and visual arts back in 2001, working with slide projectors and videodecks. always evolving in hardware and software he is nowadays working completely digital, exploring new techniques and devices like integrating iphone, wiimote and sensor data, programming his own modules and plugins and working on multiscreen setups to push vjing onto the next level.
his style combines graphical elements, interactive, generative, audio-reactive code and real-time manipulated 3D models to an unique visual language.
sinsynplus,...