Live Performance with Quartz Composer [120 €]
Workshop
Duration: 9 hours
Thursday, 26 June 2014 | 14:00 > 17:00
Friday, 27 June 2014 | 14:00 > 17:00
Saturday, 28 June 2014 | 14:00 > 17:00 2014-06-26T14:00:00.000Z | Classroom 2
Friday, 27 June 2014 | 14:00 > 17:00
Saturday, 28 June 2014 | 14:00 > 17:00 2014-06-26T14:00:00.000Z | Classroom 2
Quartz Composer is a node-based visual programming language provided as part of the Xcode development environment in Mac OS X for processing and rendering graphical data.
beginners
- explaining the main elements of the GUI (editor, viewer, inspector)
- useful resources on the web like kineme.net
- how to install additional plugins, e.g. kineme core, glTools, syphon
- importing pictures and video, difference billboard/sprite
- making a simple audio reactive wireframe cube
- publishing inputs, using input splitters
- use of framebuffer objects (Render in Image)
advanced
- dealing with instances, difference between replicate in space and iterator
- working with structures, feeding a frequency structure in an iterator, generating random structures to draw a line
- quartz composer as a resource for vdmx
participants require
computer running OSX 10.6 or higher
apple xcode including graphic tools installed
beginners
- explaining the main elements of the GUI (editor, viewer, inspector)
- useful resources on the web like kineme.net
- how to install additional plugins, e.g. kineme core, glTools, syphon
- importing pictures and video, difference billboard/sprite
- making a simple audio reactive wireframe cube
- publishing inputs, using input splitters
- use of framebuffer objects (Render in Image)
advanced
- dealing with instances, difference between replicate in space and iterator
- working with structures, feeding a frequency structure in an iterator, generating random structures to draw a line
- quartz composer as a resource for vdmx
participants require
computer running OSX 10.6 or higher
apple xcode including graphic tools installed
Author
- sinsynplus [shado sinfusion synkretistem | kopffuessler.org]
sinsynplus starts vjing and visual arts back in 2001, working with slide projectors and videodecks. always evolving in hardware and software he is nowadays working completely digital, exploring new techniques and devices like integrating iphone, wiimote and sensor data, programming his own modules and plugins and working on multiscreen setups to push vjing onto the next level.
his style combines graphical elements, interactive, generative, audio-reactive code and real-time manipulated 3D models to an unique visual language.
sinsynplus,...