
PI (No Places Project)
AV Performance
Duration: 20 min.
venerdì, 08 marzo 2024 | 22:00 > 22:202024-03-08T22:00:00.000Z | Stage 1
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PI (No Places Project)
Game-EP
No Places Project is a transmedia ongoing reflection about sound and narrative singing started with a series of songs written by Sei Iturriaga Sauco based on real stories related to specific places. Any song tells a story and has a sound heritage rooted in its place of origin. In contrast to the concept of “No place” proposed by French philosopher Marc Auge, the places that these songs invited us to visit are not just places but stories, identity, and deeply engraved sound practices that leave a track in the embodied memory of the singer who has found these songs, or have been founded by them.
PI is the result of a posthuman speculative fictioning practice, the scenery is a faraway future where these songs are kept as remains. In the form of a playable music videogame called by us GameEP (a musical EP presented as a videogame experience) is the first official release of the No Places Project, so we have decided to open the door of this ongoing reflection and creative research starting from a maybe impossible end.
As a performative videogame, PI is an experience of live music and video that allows the combination of the songs and the different sound elements while exploring this speculative universe, so the player’s agency is the core of the musical experience where sound and visual elements and their very own material nature are what finally defines the form that any of this songs can take.
Musical and visual produced, and developed by Alessio Alonne with the creative direction and original idea of Sei Iturriaga Sauco, PI is an AdoKin Collective production.
PI (No Places Project)
Game-EP
No Places Project is a transmedia ongoing reflection about sound and narrative singing started with a series of songs written by Sei Iturriaga Sauco based on real stories related to specific places. Any song tells a story and has a sound heritage rooted in its place of origin. In contrast to the concept of “No place” proposed by French philosopher Marc Auge, the places that these songs invited us to visit are not just places but stories, identity, and deeply engraved sound practices that leave a track in the embodied memory of the singer who has found these songs, or have been founded by them.
PI is the result of a posthuman speculative fictioning practice, the scenery is a faraway future where these songs are kept as remains. In the form of a playable music videogame called by us GameEP (a musical EP presented as a videogame experience) is the first official release of the No Places Project, so we have decided to open the door of this ongoing reflection and creative research starting from a maybe impossible end.
As a performative videogame, PI is an experience of live music and video that allows the combination of the songs and the different sound elements while exploring this speculative universe, so the player’s agency is the core of the musical experience where sound and visual elements and their very own material nature are what finally defines the form that any of this songs can take.
Musical and visual produced, and developed by Alessio Alonne with the creative direction and original idea of Sei Iturriaga Sauco, PI is an AdoKin Collective production.
Author
- Born in Turin, Italy, in 1984. At the age of 6 he began drawing and writing on the computer, spent his adolescence drawing comics and graduated in cinematography from the Fellini Institute in Turin. Here he discovered his passion for visual art, founded the Surpop movement together with Andrea Marchese and devoted himself to painting, writing and music making for more than ten years. Later he travels to Mexico where he meets Sei Iturriaga Sauco and Eduardo Bello, starting with...
- Independent writer and researcher.
Her work focuses on the analysis of communication and language in contemporary social theories. For several years she has worked in different methodologies for the development of creative processes. Her writing ranges from fiction to non-fiction, poetry, and transmedia collaborative projects: audio narration, visual essay, digital narratives, and sound experimentation. She has worked as Creative Director on experimental visual projects.




