Program: Real Time Procedural geometry techniques

LPM Live Performers Meeting 2017 Amsterdam
Edition XVIII May 18th - 21st 2017 | Amsterdam
Audio Visual Performing Artists Meeting
May, 18th 2017, 3:00 pm | May, 22nd 2017, 2:00 am
May 18 - 21, 2017
Radion, Amsterdam Netherlands, Amsterdam, Netherlands

Program: Real Time Procedural geometry techniques

Real Time Procedural geometry techniques MAIN IMAGE

Real Time Procedural geometry techniques

Lecture

Duration: 45 min.

Thursday, 18 May 2017 | 17:45 > 18:30 | Main Room Lectures

A fundamental aspect of graphics involves processing geometry.

In this talk we will start with a bit of theory on how geometry is represented in order to be presented on the screen.

We will look at various techniques that allows us to first generate initial shapes (Primitives, Splines) , then how to apply operators (Noise, Displacement maps) to increase details and complexity.

To achieve this, we will looks at simple CPU data structures to advanced GPU accelerated features (Geometry/Tesselation shaders, Compute shaders).

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