Program: TouchDesigner - 2D GLSL - Procedural Graphics

LPM Live Performers Meeting 2019 Rome
Edition XX May 2nd - 5th 2019 | Rome
Audio Visual Performing Artists Meeting
May, 2nd 2019, 3:00 pm | May, 5th 2019, 2:00 am
May 2 - 5, 2019
Mattatoio, Rome Italy, Rome, Italy

Program: TouchDesigner - 2D GLSL - Procedural Graphics

TouchDesigner - 2D GLSL - Procedural Graphics MAIN IMAGE

TouchDesigner - 2D GLSL - Procedural Graphics

Workshop

Classroom 1

Thursday, 02 May 2019 | 15:00 > 18:00

Classroom 1

Friday, 03 May 2019 | 15:00 > 18:00

Classroom 1

Saturday, 04 May 2019 | 15:00 > 18:00

Classroom 1

Sunday, 05 May 2019 | 15:00 > 18:00

Duration: 12 hours

Price: 150,00 € | BUY NOW

GLSL or OpenGL Shading Language (GLSL), is a high-level shading language with a syntax based on the C programming language. Besides its use for creating 3D objects, it can be also used for generating textures and post-processing of video stream data.

In this course, we gather a lot of practical examples of creating generative graphics and effects. The course is adapted to TouchDesigner environment, but all the techniques and tips, included in the course program, can be used in other environments with minor changes.

TouchDesigner is a media platform for visual programming of generative 3D and 2D graphics, video mapping, interactive installations and for creating applications.

Our course is designed to immerse the student in the maximum number of aspects of the platform in a short time. The course program includes sustainable working with 3D graphics, sound processing and synchronization with music programs and provides the key skills to create the user interface.

By combining theoretical and practical approach, this course gives in-depth understanding of software structure, data flow and 3D graphics.

The course is designed for students of different levels, as well as for the media artists, VJ’s and musicians, who want to expand their visual performance show.

Course Topics:
Part I - Procedural 2D Shaders
Basics of of C-like Programming
Structure of GLSL Fragment Shaders
Magic of Repetition
Random is a king
Designing custom Noise Functions
Basics of Distant FIelds
Drawing Shapes
Plotting Function

Part II - Postprocessing
Color Correction
Grain, Vignette, Old Film FX
Pixelation Fx
Halftone based Effects
Multisampling FX: Blur, Defocus, Glow
Diffusion Reaction from input video
Glitch FX
Importing Shadertoy Shaders

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