Introduction to Blender
Workshop
Duration: 3 hours
Thursday, 31 May 2012 | 22:00 > 01:00 2012-05-31T22:00:00.000Z | Classroom 5
Blender 3D modelling and animation
This hands-on workshop shows how to create 3D models in the free open source software Blender, setting up the virtual lights and cameras and render the result. Materials and animation are explained and also the realtime game engine when time permits.
Topics are
- modeling, the basic tools, subdivision surfaces
- organic forms with metaballs
- materials, textures, uv mapping
- types of lights
- animation, keyframes, curves, bones
- the new renderer Cycles
The level of the workshop will be adjusted to the audience but is meant to be an introduction to Blender. Participants should bring their laptops.
Duration is flexible and to be discussed
This hands-on workshop shows how to create 3D models in the free open source software Blender, setting up the virtual lights and cameras and render the result. Materials and animation are explained and also the realtime game engine when time permits.
Topics are
- modeling, the basic tools, subdivision surfaces
- organic forms with metaballs
- materials, textures, uv mapping
- types of lights
- animation, keyframes, curves, bones
- the new renderer Cycles
The level of the workshop will be adjusted to the audience but is meant to be an introduction to Blender. Participants should bring their laptops.
Duration is flexible and to be discussed
Author
- Malte Steiner
born 1970 in Germany. Programming computers, creating visual arts and electronic music since the early 80s. First exhibition 1983 with surrealistic paintings in Hamburg. 1986 he took a course on electroacoustic music in Lüneburg by H.W. Erdmann and gave first live performances. In the following years several concerts in Germany, France and Belgium. Studies Technical Assistant for Computer Engineering from 1992 to 1997 because multimedia classes where not yet available. 1995 first CD release of the music, before it...