
PureData | 40 euro
Workshop
Duration: 4x60 min.
Thursday, 28 May 2009 | 15:00 > 15:00
Friday, 29 May 2009 | 15:00 > 15:00
Saturday, 30 May 2009 | 15:00 > 15:00 2009-05-28T15:00:00.000Z | Learning
Friday, 29 May 2009 | 15:00 > 15:00
Saturday, 30 May 2009 | 15:00 > 15:00 2009-05-28T15:00:00.000Z | Learning
Workshop's aim is to give the basic knowledge about this powerful tool for interactive audio/video creation.
This time we will work on video size, learning GEM library and his connection with external devices.
We will work on practice examples and at the end every participants will made her/his video tool. Workshop will be a tree hours for day meeting, during LPM, with a small fee for participating. Personal notebook it's needed.
Program:
DAY 1*:
Historical introduction
Puredata introduction presenting some relevant project
DAY 2:
How to use it: basic programming concepts
From the basis: Gui and Configuration
Make Image Move: GEM library introduction
DAY 3:
In depth: using GEM in a interactive way
Lego's game: collective building sharing data structures
DAY 4:
Sharing data: network communication (udp and OSC protocol)
Control the data controller: how to use external devices**
My first patch: every one work on her/his project
*every class session will be about 3 hours except first day (about 2 hours)
**Bring with you your Ipod touch/iPhone, your NintendoDs with homework bootloader, your wiimote, your gamePad, your Arduino, or what you thik useful!
This time we will work on video size, learning GEM library and his connection with external devices.
We will work on practice examples and at the end every participants will made her/his video tool. Workshop will be a tree hours for day meeting, during LPM, with a small fee for participating. Personal notebook it's needed.
Program:
DAY 1*:
Historical introduction
Puredata introduction presenting some relevant project
DAY 2:
How to use it: basic programming concepts
From the basis: Gui and Configuration
Make Image Move: GEM library introduction
DAY 3:
In depth: using GEM in a interactive way
Lego's game: collective building sharing data structures
DAY 4:
Sharing data: network communication (udp and OSC protocol)
Control the data controller: how to use external devices**
My first patch: every one work on her/his project
*every class session will be about 3 hours except first day (about 2 hours)
**Bring with you your Ipod touch/iPhone, your NintendoDs with homework bootloader, your wiimote, your gamePad, your Arduino, or what you thik useful!
Author
- Graduated summa cum laude in Sociology of Communication, Luca Carrubba has worked for 5 years under the new media field as artist and independent researcher. Formed between istitutional and underground medialabs in Barcelona and Madrid, he focus its production on the interaction between audio and video, always share the practices and codes. Based its action on certain keywords like DIY (do it yourself), knowledge sharing, accessibility, recycling and social movements. Also participated in many workshops to spread free...