![DOP[ ]MINE MAIN IMAGE](https://avnode.net/warehouse/performances/2026/08/400x225/c5b0771e-ad4a-4dd9-a49d-4bce9bf492fe_png.jpg)
DOP[ ]MINE
AV Performance
Duration: 20 min.
Thursday, 22 October 2026 | 22:00 > 22:202026-10-22T22:00:00.000Z | MAM Immersive Room
DOP[ ]MINE is a live audiovisual performance that explores dopamine, reward mechanisms and the economy of attention within contemporary digital culture.
The work focuses on the continuous cycle produced by digital stimulation: anticipation, reward, brief gratification, repetition and fatigue. Social media, entertainment platforms and algorithmic systems are treated as environments designed around this recurring search for stimulation.
Sound and image evolve as a single system. Rhythmic repetition, glitches, granular textures, generative structures and moments of saturation or absence construct an audiovisual environment that moves between attraction and overload.
Rather than illustrating dopamine scientifically, DOP[ ]MINE uses its mechanisms as a conceptual framework to examine how digital interfaces, repetition and instant gratification affect perception, attention and behaviour.
The work focuses on the continuous cycle produced by digital stimulation: anticipation, reward, brief gratification, repetition and fatigue. Social media, entertainment platforms and algorithmic systems are treated as environments designed around this recurring search for stimulation.
Sound and image evolve as a single system. Rhythmic repetition, glitches, granular textures, generative structures and moments of saturation or absence construct an audiovisual environment that moves between attraction and overload.
Rather than illustrating dopamine scientifically, DOP[ ]MINE uses its mechanisms as a conceptual framework to examine how digital interfaces, repetition and instant gratification affect perception, attention and behaviour.
Author
- Italian-Argentine audiovisual artist and multimedia developer, born in 1986 and based in Rome. His practice focuses on live audiovisual performance, sound installation and real-time visual systems, combining electronic sound, generative image, custom software and hardware-based setups.
Through sound, image and real-time systems, he examines the interaction between the body, perception and the surrounding physical and digital environment. His work develops audiovisual situations where synthesis, generative graphics and digital instruments operate as part of the same compositional system, treating technology not as...
