Program: Immersive spaces with TouchDesigner

LPM Live Performers Meeting LPM 2026 Rome
Edition XXVII October 22nd > 25th 2026 | Rome
Audio Visual Performing Artists Meeting
October, 22nd 2026, 3:00 pm | October, 26th 2026, 2:00 am
October 22 - 25, 2026
MAM — Media Art Museum, Rome Italy, Rome, Italy
Immersive spaces with TouchDesigner MAIN IMAGE

Immersive spaces with TouchDesigner

Artistic Residency

Duration: un día

jueves, 22 octubre 2026 | 11:00 > 18:00 | Classroom 2
viernes, 23 octubre 2026 | 11:00 > 18:00 | Classroom 2

[Text available only in English] How do you build a truly immersive experience — one where the space stops being a screen and becomes an environment?

"Immersive Spaces with TouchDesigner" is the residency through which Bruno Tripodi brings his research on real-time multi-projector mapping to MAM. Over five days and forty hours of work, the Chilean artist operates within MAM's immersive space — 300 sqm surrounded by 27 projectors, Europe's largest environment dedicated to live performance — tackling one of the most technically demanding challenges in the field: making a real-time graphics engine communicate with a multi-channel projection system across non-planar surfaces, while maintaining perspective coherence, fluidity, and creative control.

At the heart of the residency is the "Immersive Room nDisplay .tox", a TouchDesigner component developed by Tripodi and already distributed to the international community through his channels. The tool transplants the logic of Unreal Engine's nDisplay system into the TouchDesigner ecosystem: it allows an entire 3D virtual environment to be projected and adapted across multiple surfaces simultaneously — walls, floor, ceiling — automatically handling perspective distortion and producing clean outputs ready for media servers, without rebuilding the positioning logic from scratch for each new project.

At MAM this tool encounters for the first time a space of the scale and technical complexity needed to test its full potential. The residency is an open laboratory: Tripodi refines the system against the real geometry of the room, calibrates parameters across the 27-channel setup, and develops a replicable workflow that becomes a reference for anyone working with permanent immersive spaces. The process, methodology, and tools developed are shared with the community through the artist's educational channels.

The work converges in the program's final public Output event: an experience in which technology becomes invisible and space comes alive, establishing MAM as Europe's most advanced testing ground for live audiovisual performance.

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