
Latence
Immersive
Duration: 30min
Sunday, 25 October 2026 | 22:20 > 22:502026-10-25T22:20:00.000Z | Immersive Room
"Imagine you are falling. But there is no ground". — Hito Steyerl
Latence is a single continuous descent into one image. It lasts thirty minutes and never arrives.
Each time the image should resolve — the moment when detail finally delivers the thing — it does not: it produces more coast. Photograph becomes grain, grain becomes crystal, crystal becomes noise, and the noise turns out to be another landscape. James Bridle calls this condition apophenia: more data, less comprehension. Measuring a coastline does not shorten it.
Linear perspective assumes a motionless spectator and a stable horizon. A room of twenty-seven projectors offers neither. There is no frame to stand outside of. So we fall.
Two performers, two machines, one loop. The speed of the fall opens the sound; the sound steers the fall. Neither of us decides alone how deep we are.
A thirty-minute descent into an image that never resolves.
Latency is the interval before an arrival. We stay in the interval.
Latence is a single continuous descent into one image. It lasts thirty minutes and never arrives.
Each time the image should resolve — the moment when detail finally delivers the thing — it does not: it produces more coast. Photograph becomes grain, grain becomes crystal, crystal becomes noise, and the noise turns out to be another landscape. James Bridle calls this condition apophenia: more data, less comprehension. Measuring a coastline does not shorten it.
Linear perspective assumes a motionless spectator and a stable horizon. A room of twenty-seven projectors offers neither. There is no frame to stand outside of. So we fall.
Two performers, two machines, one loop. The speed of the fall opens the sound; the sound steers the fall. Neither of us decides alone how deep we are.
A thirty-minute descent into an image that never resolves.
Latency is the interval before an arrival. We stay in the interval.
Author
- lixt is the documented path of Rafael Bresciani’s (me) research through the use of live coding as a medium for artistic expression in the digital age. In the historical moment where human living experience is more and more mediated by digital and computational environments, I have turned my attention to the relevance of language, contrasting the thinking
of Ludwig Wittgenstein and Vilém Flusser with the contemporary dilemma of aesthetics and the structure of our society. Former journalist, composer and sound designer...
