Program: Palm Simulator

LPM Live Performers Meeting LPM 2026 Rome
Edition XXVII October 22nd > 25th 2026 | Rome
Audio Visual Performing Artists Meeting
ottobre, 22º 2026, 3:00 pm | ottobre, 26º 2026, 2:00 am
October 22 - 25, 2026
MAM — Media Art Museum, Rome Italy, Rome, Italy
Palm Simulator MAIN IMAGE

Palm Simulator

AV Performance

Duration: 30min

Saturday, 24 October 2026 | 01:55 > 02:25 | AV Performances

Palm Simulator is my fourth musical video game project and the most ambitious one. It is an interactive product built in Unreal Engine 5 that acts as a collection of interactive musical instruments, allowing you to procedurally generate music and visuals while composing a rhythm, using interactivity as a creative vehicle. By controlling a coconut, you can trigger sequencers or play bizarre instruments live, both in a performative setting and as an interactive installation. The project is connected to a broader vision that explores themes such as separation, professional growth (a coconut that dreams of becoming a palm tree), and copyright. It pioneers the logics of Unreal Engine’s MetaSound framework and the ways a game engine can be used to create actual musical instruments.

Author